"1" "SturmBOT"
{
	"1"  "ADD BOTS / START"
	{
		"1" "ALLIES"
		{
			"1" "Rifleman"
			{
				"1" "skill of 1 LOW" "addbot 1 1 1; +commandmenu"
				"2" "skill of 2" "addbot 1 1 2; +commandmenu"
				"3" "skill of 3" "addbot 1 1 3; +commandmenu"
				"4" "skill of 4" "addbot 1 1 4; +commandmenu"
				"5" "skill of 5" "addbot 1 1 5; +commandmenu"
				"6" "skill of 6" "addbot 1 1 6; +commandmenu"
				"7" "skill of 7 HIGH" "addbot 1 1 7; +commandmenu"
			}
			"2" "Master Sergeant"
			{
				"1" "skill of 1 LOW" "addbot 1 2 1; +commandmenu"
				"2" "skill of 2" "addbot 1 2 2; +commandmenu"
				"3" "skill of 3" "addbot 1 2 3; +commandmenu"
				"4" "skill of 4" "addbot 1 2 4; +commandmenu"
				"5" "skill of 5" "addbot 1 2 5; +commandmenu"
				"6" "skill of 6" "addbot 1 2 6; +commandmenu"
				"7" "skill of 7 HIGH" "addbot 1 2 7; +commandmenu"
			}
			"3" "Sergeant"
			{
				"1" "skill of 1 LOW" "addbot 1 3 1; +commandmenu"
				"2" "skill of 2" "addbot 1 3 2; +commandmenu"
				"3" "skill of 3" "addbot 1 3 3; +commandmenu"
				"4" "skill of 4" "addbot 1 3 4; +commandmenu"
				"5" "skill of 5" "addbot 1 3 5; +commandmenu"
				"6" "skill of 6" "addbot 1 3 6; +commandmenu"
				"7" "skill of 7 HIGH" "addbot 1 3 7; +commandmenu"
			}
			"4" "Staff Sergeant"
			{
				"1" "skill of 1 LOW" "addbot 1 4 1; +commandmenu"
				"2" "skill of 2" "addbot 1 4 2; +commandmenu"
				"3" "skill of 3" "addbot 1 4 3; +commandmenu"
				"4" "skill of 4" "addbot 1 4 4; +commandmenu"
				"5" "skill of 5" "addbot 1 4 5; +commandmenu"
				"6" "skill of 6" "addbot 1 4 6; +commandmenu"
				"7" "skill of 7 HIGH" "addbot 1 4 7; +commandmenu"
			}
			"5" "Sniper"
			{
				"1" "skill of 1 LOW" "addbot 1 5 1; +commandmenu"
				"2" "skill of 2" "addbot 1 5 2; +commandmenu"
				"3" "skill of 3" "addbot 1 5 3; +commandmenu"
				"4" "skill of 4" "addbot 1 5 4; +commandmenu"
				"5" "skill of 5" "addbot 1 5 5; +commandmenu"
				"6" "skill of 6" "addbot 1 5 6; +commandmenu"
				"7" "skill of 7 HIGH" "addbot 1 5 7; +commandmenu"
			}
			"6" "Support Infantry"
			{
				"1" "skill of 1 LOW" "addbot 1 6 1; +commandmenu"
				"2" "skill of 2" "addbot 1 6 2; +commandmenu"
				"3" "skill of 3" "addbot 1 6 3; +commandmenu"
				"4" "skill of 4" "addbot 1 6 4; +commandmenu"
				"5" "skill of 5" "addbot 1 6 5; +commandmenu"
				"6" "skill of 6" "addbot 1 6 6; +commandmenu"
				"7" "skill of 7 HIGH" "addbot 1 6 7; +commandmenu"
			}
			"7" "Machine Gunner"
			{
				"1" "skill of 1 LOW" "addbot 1 7 1; +commandmenu"
				"2" "skill of 2" "addbot 1 7 2; +commandmenu"
				"3" "skill of 3" "addbot 1 7 3; +commandmenu"
				"4" "skill of 4" "addbot 1 7 4; +commandmenu"
				"5" "skill of 5" "addbot 1 7 5; +commandmenu"
				"6" "skill of 6" "addbot 1 7 6; +commandmenu"
				"7" "skill of 7 HIGH" "addbot 1 7 7; +commandmenu"
			}
		}
		"2" "AXIS"
		{
			"1" "Grenadier"
			{
				"1" "skill of 1 LOW" "addbot 2 1 1; +commandmenu"
				"2" "skill of 2" "addbot 2 1 2; +commandmenu"
				"3" "skill of 3" "addbot 2 1 3; +commandmenu"
				"4" "skill of 4" "addbot 2 1 4; +commandmenu"
				"5" "skill of 5" "addbot 2 1 5; +commandmenu"
				"6" "skill of 6" "addbot 2 1 6; +commandmenu"
				"7" "skill of 7 HIGH" "addbot 2 1 7; +commandmenu"
			}
			"2" "Stosstruppe"
			{
				"1" "skill of 1 LOW" "addbot 2 2 1; +commandmenu"
				"2" "skill of 2" "addbot 2 2 2; +commandmenu"
				"3" "skill of 3" "addbot 2 2 3; +commandmenu"
				"4" "skill of 4" "addbot 2 2 4; +commandmenu"
				"5" "skill of 5" "addbot 2 2 5; +commandmenu"
				"6" "skill of 6" "addbot 2 2 6; +commandmenu"
				"7" "skill of 7 HIGH" "addbot 2 2 7; +commandmenu"
			}
			"3" "Unteroffizier"
			{
				"1" "skill of 1 LOW" "addbot 2 3 1; +commandmenu"
				"2" "skill of 2" "addbot 2 3 2; +commandmenu"
				"3" "skill of 3" "addbot 2 3 3; +commandmenu"
				"4" "skill of 4" "addbot 2 3 4; +commandmenu"
				"5" "skill of 5" "addbot 2 3 5; +commandmenu"
				"6" "skill of 6" "addbot 2 3 6; +commandmenu"
				"7" "skill of 7 HIGH" "addbot 2 3 7; +commandmenu"
			}
			"4" "Scharfschuetze"
			{
				"1" "skill of 1 LOW" "addbot 2 4 1; +commandmenu"
				"2" "skill of 2" "addbot 2 4 2; +commandmenu"
				"3" "skill of 3" "addbot 2 4 3; +commandmenu"
				"4" "skill of 4" "addbot 2 4 4; +commandmenu"
				"5" "skill of 5" "addbot 2 4 5; +commandmenu"
				"6" "skill of 6" "addbot 2 4 6; +commandmenu"
				"7" "skill of 7 HIGH" "addbot 2 4 7; +commandmenu"
			}
			"5" "Sturmtruppe"
			{
				"1" "skill of 1 LOW" "addbot 2 5 1; +commandmenu"
				"2" "skill of 2" "addbot 2 5 2; +commandmenu"
				"3" "skill of 3" "addbot 2 5 3; +commandmenu"
				"4" "skill of 4" "addbot 2 5 4; +commandmenu"
				"5" "skill of 5" "addbot 2 5 5; +commandmenu"
				"6" "skill of 6" "addbot 2 5 6; +commandmenu"
				"7" "skill of 7 HIGH" "addbot 2 5 7; +commandmenu"
			}
			"6" "MG42-Schutze"
			{
				"1" "skill of 1 LOW" "addbot 2 6 1; +commandmenu"
				"2" "skill of 2" "addbot 2 6 2; +commandmenu"
				"3" "skill of 3" "addbot 2 6 3; +commandmenu"
				"4" "skill of 4" "addbot 2 6 4; +commandmenu"
				"5" "skill of 5" "addbot 2 6 5; +commandmenu"
				"6" "skill of 6" "addbot 2 6 6; +commandmenu"
				"7" "skill of 7 HIGH" "addbot 2 6 7; +commandmenu"
			}
			"7" "MG34-Schutze"
			{
				"1" "skill of 1 LOW" "addbot 2 7 1; +commandmenu"
				"2" "skill of 2" "addbot 2 7 2; +commandmenu"
				"3" "skill of 3" "addbot 2 7 3; +commandmenu"
				"4" "skill of 4" "addbot 2 7 4; +commandmenu"
				"5" "skill of 5" "addbot 2 7 5; +commandmenu"
				"6" "skill of 6" "addbot 2 7 6; +commandmenu"
				"7" "skill of 7 HIGH" "addbot 2 7 7; +commandmenu"
			}
		}
		"3" "FILL SERVER"
		{
			"1" "Start / Reset to 30 Players" "min_bots 0; max_bots 30"
			"2" "Start / Reset to 28 Players" "min_bots 0; max_bots 28; kickteam 1; kickteam 2"
			"3" "Start / Reset to 22 Players" "min_bots 0; max_bots 22; kickteam 1; kickteam 2"
			"4" "Start / Reset to 16 Players" "min_bots 0; max_bots 16; kickteam 1; kickteam 2"
			"5" "Start / Reset to 12 Players" "min_bots 0; max_bots 12; kickteam 1; kickteam 2"
			"6" "Start / Reset to 8 Players" "min_bots 0; max_bots 8; kickteam 1; kickteam 2"
		}
		"4" "EMPTY SERVER" "min_bots 0; max_bots 0; kickteam 1; kickteam 2"
		"5" "KICK ALL / REJOIN" "killall"		
		"6" "Auto Team Balance"
		{
			"1" "ON" "botteambalance on"
			"2" "OFF" "botteambalance off"
		}	
	}
	"2" "BOT CONTROLS"
	{
		"1" "BEHAVIOR"
		{
			"1" "CHAT"
			{
				"1" "OFF" "botchat off"
				"2" "Medium" "botchat limited"
				"3" "FULL" "botchat full"
			}
			"2" "SQUAD"
			{
				"1" "Form Squads ON" "formsquad on"
				"2" "Form Squads OFF" "formsquad off"
			}
			"3" "Ignore Humans"
			{
				"1" "ON" "observer on"
				"2" "OFF" "observer off"
			}
			"4" "SKILL"
			{
				"1" "LOWEST" "skill 1"
				"2" "2" "skill 2"
				"3" "Med Low" "skill 3"
				"4" "4" "skill 4"
				"5" "5" "skill 5"
				"6" "Med High" "skill 6"
				"7" "7" "skill 7"
				"8" "HIGHEST" "skill 8"
			}
			"5" "Random Bot Skill"
			{
				"1" "LOW" "random_skill 40"
				"2" "MED" "random_skill 60"
				"3" "HIGH" "random_skill 100"
			}
			"6" "Reaction Time"
			{
				"1" "Superman" "min_reaction 50; max_reaction 100"
				"2" "Human" "min_reaction 70; max_reaction 120"
				"3" "Drunk Bot" "min_reaction 150; max_reaction 300"
			}
			"7" "Learn Rate"
			{
				"1" "LOW" "learn_priority 300"
				"2" "MED" "learn_priority 600"
				"3" "HI (default)" "learn_priority 999"
			}
			"8" "Learning"
			{
				"1" "Reset" "learn reset"
				"2" "Initiate" "learn init"
				"3" "Load" "learn load"
				"4" "SAVE" "learn save"
			}
			"9" "No Shooting"
			{
				"1" "ON" "botdontshoot on"
				"2" "OFF" "botdontshoot off"
			}
			"10" "RANK"
			{
				"1" "OFF" "rank off"
				"1" "ON" "rank on"
			}
		}
		"2" "WEAPONS"
		{
			"1" "Friendly Fire"
			{
				"1" "ON" "mp_friendlyfire 1; friendlyfiremode on"
				"2" "OFF" "mp_friendlyfire 0; friendlyfiremode off"
			}
			"2" "Team Kill Revenge"
			{
				"1" "No Bot Revenge" "maxteamkills 0"
				"2" "Killed Bot 3 Times" "maxteamkills 3"
				"3" "Killed Bot 5 Times" "maxteamkills 5"
			}
			"3" "Knives only"
			{
				"1" "ON" "knifeonly on"
				"2" "OFF" "knifeonly off"
			}
			"4" "Pistol only"
			{
				"1" "ON" "pistolonly on"
				"2" "OFF" "pistolonly off"
			}
			"5" "Grenades"
			{
				"1" "Grenades only ON" "grenadeonly on"
				"2" "Grenades only OFF" "grenadeonly off"
			}
			"6" "Grenade throw rate"
			{
				"1" "LOW" "throw_grenade 6000"
				"2" "Standard" "throw_grenade 3000"
				"3" "HIGH" "throw_grenade 500"
			}
		}
		"3" "FUN MODES"
		{
			"1" "MONSTER BOTS"
			{
				"1" "Select Bot # 1" "monsterbot 1; spk no.mercy"
				"2" "Select Bot # 2" "monsterbot 2; spk no.mercy"
				"3" "Select Bot # 3" "monsterbot 3; spk no.mercy"
				"4" "Select Bot # 4" "monsterbot 4; spk no.mercy"
				"5" "Select Bot # 5" "monsterbot 5; spk no.mercy"
				"6" "Select Bot # 6" "monsterbot 6; spk no.mercy"
				"7" "Select Bot # 7" "monsterbot 7; spk no.mercy"
				"8" "Select Bot # 8" "monsterbot 8; spk no.mercy"
				"9" "Select Bot # 9" "monsterbot 9; spk no.mercy"
			}
			"2" "BLOOD and GORE"
			{
				"1" "Standard DoD" "bloodmode 0"
				"2" "Splashes" "ghostmode 0; robotmode off; kickteam 1; kickteam 2; max_bots 20; bloodmode 1"
				"3" "Corpses Stay" "ghostmode 0; robotmode off; kickteam 1; kickteam 2; max_bots 12; bloodmode 2"
				"4" "BLOODY HELL" "ghostmode 0; robotmode off; kickteam 1; kickteam 2; max_bots 8; bloodmode 3"
			}
			"3" "CORPSES Stay Time"
			{
				"1" "Standard DoD" "maxbodies 4"
				"2" "Medium" "maxbodies 32"
				"3" "High" "maxbodies 64"
			}
			"4" "Circuit Boards 10 Bots"
			{
				"1" "ON Max 10 Bots" "ghostmode 0; bloodmode 0; kickteam 1; kickteam 2; max_bots 10; robotmode on"
				"2" "OFF" "robotmode off"
			}
			"5" "Ghosts (Refills Server)"
			{
				"1" "Standard DoD" "killall; ghostmode 0"
				"2" "Min Fade" "killall; ghostmode 1"
				"3" "Half Fade" "killall; ghostmode 2"
				"4" "Max Fade" "killall; ghostmode 3"
			}
			"6" "Turn OFF FUN / RESET" "kickteam 1; kickteam 2; max_bots 10; bloodmode 0; robotmode off; ghostmode 0; maxbodies 4"
		}	
		"4" "Standard Sturmbot MENU" "sturmbotmenu"
		}
	}	
}
"2" "Graphics and Audio"
{
	"1" "GRAPHICS"
	{
		"1" "Quick Fix Combinations"
		{
			"1" "LOW Quality high FPS" "gl_spriteblend 0; r_detailtextures 0; r_mirroralpha 0; cl_dynamiclights 0; gl_max_size 256; cl_particlefx 0; cl_weatherdis 0; cl_fog 0; gl_texturemode GL_NEAREST"
			"2" "MED Quality" "gl_spriteblend 0; r_detailtextures 1; r_mirroralpha 1; cl_dynamiclights 0; gl_max_size 256; cl_particlefx 1; cl_weatherdis 1700; cl_fog 0; gl_texturemode GL_NEAREST_MIPMAP_NEAREST"
			"3" "Default Quality" "gl_spriteblend 1; r_detailtextures 1; r_mirroralpha 1; cl_dynamiclights 1; gl_max_size 256; cl_particlefx 2; cl_weatherdis 1700; cl_fog 0; gl_texturemode GL_LINEAR_MIPMAP_NEAREST"
			"4" "HIGHEST Quality and FX" "gl_spriteblend; r_detailtextures 1; r_mirroralpha 1; cl_dynamiclights 1; gl_max_size 512; cl_particlefx 2; cl_weatherdis 1700; cl_fog 1; gl_texturemode GL_LINEAR_MIPMAP_LINEAR"
		}
		"2" "Rain Explosions Smoke FX"
		{
			"1" "OFF NO Rain Flashes Smoke" "cl_particlefx 0"
			"2" "MED NO Rain" "cl_particlefx 1"
			"3" "HIGH ALL FX" "cl_particlefx 2"
		}
		"3" "Reflective Flashes"
		{
			"1" "OFF" "cl_dynamiclights 0"
			"2" "ON" "cl_dynamiclights 1"
		}	
		"4" "Texture Filtering"
		{
			"1" "Best Quality" "gl_texturemode GL_LINEAR_MIPMAP_LINEAR"
			"2" "Good Quality" "gl_texturemode GL_NEAREST_MIPMAP_LINEAR"
			"3" "Med Quality Default" "gl_texturemode GL_LINEAR_MIPMAP_NEAREST"
			"4" "Med Low Quality" "gl_texturemode GL_NEAREST_MIPMAP_NEAREST"
			"5" "Low Quality" "gl_texturemode GL_LINEAR"
			"6" "Bad Quality" "gl_texturemode GL_NEAREST"			
		}
		"5" "Brightness"
		{
			"1" "HIGH 3" "brightness 3"
			"2" "MED HIGH 2" "brightness 2"
			"3" "Default 1.690" "brightness 1.690"			
			"4" "MED LOW 1" "brightness 1"
			"5" "LOW 0" "brightness 0"	
		}
		"6" "Gamma"
		{
			"1" "HIGH 3" "gamma 3"
			"2" "Default 2.5" "brightness 2.5"			
			"3" "MED HIGH 2" "brightness 2"
			"4" "MED LOW 1" "brightness 1"			
			"5" "LOW 0" "brightness 0"	
		}	
		"7" "Shaders - Map lighting"
		{
			"1" "OFF Default" "gl_use_shaders 0"
			"2" "ON" "gl_use_shaders 1"
		}
		"8" "Detail of Textures"
		{
			"1" "HIGH (Default)" "r_detailtextures 1"
			"2" "LOW" "r_detailtextures 0"
		}	
		"9" "Sprite Alpha Blending"
		{
			"1" "OFF No Blending" "gl_spriteblend 0"
			"2" "ON (Def) Blend Alpha layer" "gl_spriteblend 1"
		}				
		"10" "Fog - test with zoomed scope"
		{
			"1" "Fog ON" "cl_fog 1"
			"2" "Fog OFF (Def)" "cl_fog 0"	
		}			
	}	
	"2" "AUDIO"
	{
		"1" "Stop all sound playing"
		{
			"1" "Sounds OFF (toggle)" "stopsound"	
	    }
		"2" "Volume (General)"
		{
			"1" "All Volume OFF 0" "volume 0"
			"2" "All Volume LOW 0.4" "volume 0.4"				
			"3" "All Volume (Def) 0.8" "volume 0.8"
			"4" "All Volume MID 1" "volume 1"
			"5" "All Volume LOUD 2" "volume 2"
		}							
		"3" "MP3 Level(Win, Intro sounds)"
		{
			"1" "MP3 Sounds OFF 0" "MP3Volume 0"	
			"2" "MP3 Sounds LOW 0.2" "MP3Volume 0.2"				
			"3" "MP3 Sounds (Def) 0.390" "MP3Volume 0.390"
			"4" "MP3 Sounds MID 0.5" "MP3Volume 0.5"
			"5" "MP3 Sounds LOUD 1" "MP3Volume 1"		
	    }
	}
}	
"4" "NETCODE - Graphs - FPS - Rates"
{
	"1" "Netgraph"
	{	
		"1" "Netgraph Types"
		{
			"1" "Netgraph OFF" "net_graph 0"
			"2" "Netgraph Type 1 Complex" "net_graph 1; net_scale 5; net_graphwidth 150; graphheight 64; +commandmenu"
			"3" "Netgraph Type 2 Very Complex" "net_graph 2; net_graphpos 2; net_scale 5; net_graphwidth 150; graphheight 64; +commandmenu"
			"4" "Netgraph Type 3 Simple" "net_graph 3; net_graphpos 2; net_scale 5; net_graphwidth 150; graphheight 64; +commandmenu"
		}
		"2" "Netgraph Position and Scale"
		{
			"1" "Position on screen - Height"
			{
				"1" "HIGH 500" "graphheight 500; +commandmenu"
				"2" "HIGH 400" "graphheight 400; +commandmenu"			
				"3" "HIGH 300" "graphheight 300; +commandmenu"
				"4" "MID 250" "graphheight 250; +commandmenu"				
				"5" "MID 200 (best big screens)" "graphheight 200; +commandmenu"				
				"6" "MID 150" "graphheight 150; +commandmenu"
				"7" "LOW 100" "graphheight 100; +commandmenu"				
				"8" "LOW 64 (Default)" "graphheight 64; +commandmenu"
				"9" "LOWEST 50" "graphheight 50; +commandmenu"			
			}
			"2" "Position on screen - Width"
			{
				"1" "Right" "net_graphpos 1; +commandmenu"
				"2" "Centre" "net_graphpos 2; +commandmenu"
				"3" "Left" "net_graphpos 3; +commandmenu"
			}	
			"3" "Type 2 only Graph Width Size"
			{
				"1" "Narrow (150 Def)" "net_graphwidth 150"
				"2" "Medium (500)" "net_graphwidth 500"
				"3" "WIDE (1000)" "net_graphwidth 1000"				
				"4" "VERY WIDE (1500)" "net_graphwidth 1500"
			}	
			"4" "Type 2 only Graph Height Size"
			{
				"1" "Tall (0)" "net_scale 0"
				"2" "Medium (3)" "net_scale 3"
				"3" "Short (5 Def)" "net_scale 5"
			}
		}	
		"3" "RESET to Popular TYPE 3 graph" 
		{			
			"1"  "Low / Right TYPE 3" "net_graph 3; graphheight 200; net_graphpos 1; net_scale 5; net_graphwidth 150"
			"2"  "Low / Middle TYPE 3" "net_graph 3; graphheight 50; net_graphpos 2; net_scale 5; net_graphwidth 150"				
		}
		"4" "RESET to Popular Type 2 Graph"
		{
			"1" "High and wide" "net_graph 2; graphheight 75; net_graphpos 2; net_scale 0; net_graphwidth 1500"
			"2" "MED Height and Width" "net_graph 2; graphheight 70; net_graphpos 2; net_scale 3; net_graphwidth 500"
			"3" "Low (Def)" "net_graph 2; graphheight 64; net_graphpos 2; net_scale 5; net_graphwidth 150"
		}
		"5" "RESET to Popular Type 1 Graph"
		{
			"1" "MED Height and Width" "net_graph 1; graphheight 70; net_graphpos 2; net_scale 3; net_graphwidth 200"
			"2" "Low (Def)" "net_graph 1; graphheight 64; net_graphpos 2; net_scale 5; net_graphwidth 150"				
		}	
	}		
	"2" "Netcode Rates"
	{			
		"1" "rate"
		{
			"1" "25000 LAN/T1" "rate 25000"
			"2" "20000 HIGH Cable/DSL" "rate 20000"
			"3" "15000" "rate 15000"
			"4" "12000" "rate 12000"
			"5" "10000 LOW Cable/DSL" "rate 10000"
			"6" "7500 ISDN" "rate 7500"
			"7" "5000 HIGH 56k" "rate 5000"
			"8" "3500 LOW 56k" "rate 3500"
		}
		"2" "cl_updaterate"
		{
			"1" "100 HIGH LAN/T1" "cl_updaterate 100"
			"2" "80" "cl_updaterate 80"
			"3" "60" "cl_updaterate 60"
			"4" "50 MED Cable/DSL" "cl_updaterate 50"
			"5" "40" "cl_updaterate 40"
			"6" "30" "cl_updaterate 30"
			"7" "20 LOW 56k" "cl_updaterate 20"
		}
		"3" "cl_cmdrate"
		{
			"1" "100 HIGH LAN/T1" "cl_cmdrate 100"
			"2" "80" "cl_cmdrate 80"
			"3" "60" "cl_cmdrate 60"
			"4" "50 MED Cable/DSL" "cl_cmdrate 50"
			"5" "40" "cl_cmdrate 40"
			"6" "30" "cl_cmdrate 30"
			"7" "20 LOW 56k" "cl_cmdrate 20"
		}		
	}
	"3" "FPS settings"	
	{
		"1" "Unlock then set FPS limit below"
		{
			"1" "FPS Lock OFF" "gl_vsync 0; fps_override 1"
			"2" "FPS Lock ON (Default)" "gl_vsync 1; fps_override 0"
		}	
		"2" "FPS Limit (whole numbers)"
		{	
			"1" "FPS limit 60" "fps_max 60"
			"2" "FPS limit 100" "fps_max 100"
			"3" "FPS limit 120" "fps_max 120"					
			"4" "FPS limit 144" "fps_max 144"				
			"5" "FPS limit 200" "fps_max 200"
			"6" "FPS limit 300" "fps_max 300"
			"7" "FPS limit 400" "fps_max 400"			
		}		
		"3" "FPS -0.5 just under Monitor Hz"
		{
			"1" "FPS 59.5 for 60Hz" "fps_max 59.5"
			"2" "FPS 99.5 for 100Hz" "fps_max 99.5"
			"3" "FPS 119.5 for 120Hz" "fps_max 199.5"					
			"4" "FPS 143.5 for 144Hz" "fps_max 144"				
			"5" "FPS 239.5 for 240Hz" "fps_max 239.5"
		}
		"4" "Simple FPS display"
		{
			"1" "Simple FPS Top Left ON" "cl_showfps 1"
			"2" "Simple FPS Top Left OFF" "cl_showfps 0"					
		}
	}	
}
"5" "CHAT and HUD"
{
    "1" "Chat size and font"
	{
		"1" "Chat Font Colour"
		{		              
			"1" "White Chat Font Color" "con_color 255+255+255"
			"2" "Yellow DEFAULT Chat Font Color" "con_color 255+155+50"
			"3" "Red Chat Font Color" "con_color 255+0+0"	   
			"4" "Green Chat Font Color" "con_color 0+255+0"
			"5" "Blue Chat Font Color" "con_color 0+0+255"	   
		}	
		"2" "Chat Font Size"
		{		              
			"1" "Small Chat Font" "cl_hudfont 0"
			"2" "DEFAULT Chat Font" "cl_hudfont 1"
			"3" "Large Chat Font" "cl_hudfont 2"
		}
	}	
	"2" "Hud area"
	{
		"1" "Auto Help"
		{
			"1" "Auto Help Messages OFF"  "_ah 0"
			"2" "Auto Help Messages ON"   "_ah 1"
		}
		"2" "HUD Combinations"
		{
			"1" "No HUD Keep Weapon" "scr_connectmsg 0; net_graph 0; hud_centerid 0; hud_saytext_time 0; hud_deathnotice_time 0; hud_draw 0; r_drawviewmodel 1; cl_identiconmode 0; cl_minimap 0; crosshair 0"
			"2" "No HUD Keep Weapon/Kills" "scr_connectmsg 0; net_graph 0; hud_centerid 0; hud_saytext_time 0; hud_deathnotice_time 6; hud_draw 0; r_drawviewmodel 1; cl_identiconmode 0; cl_minimap 2; crosshair 0"			
			"3" "No HUD Keep Weapon/Map/Kills" "scr_connectmsg 0; net_graph 0; hud_centerid 0; hud_saytext_time 0; hud_deathnotice_time 6; hud_draw 0; r_drawviewmodel 1; cl_identiconmode 0; cl_minimap 2; crosshair 0"			
			"4" "Clear all on screen items" "scr_connectmsg 0; net_graph 0; hud_centerid 0; hud_saytext_time 0; hud_deathnotice_time 0; hud_draw 0; r_drawviewmodel 0; cl_identiconmode 0; cl_minimap 0; crosshair 0"
			"5" "RESET to normal" "scr_connectmsg 0; net_graph 3; hud_centerid 1; hud_saytext_time 5; hud_deathnotice_time 6; hud_draw 1; r_drawviewmodel 1; cl_identiconmode 2; cl_minimap 2  crosshair 1"
		}
		"3" "Death Notices"
		{
			"1" "Deathnotice 0FF"  "hud_deathnotice_time 0"
			"2" "Deathnotice 3 Seconds"  "hud_deathnotice_time 3"
			"3" "Deathnotice 6 Sec (Def)"  "hud_deathnotice_time 6"
			"4" "Deathnotice 10 Seconds"  "hud_deathnotice_time 10"				
		}		
	}
	"3" "Mini Map Controls"
	{
		"1" "Turn ON/OFF and position"
		{
			"1" "Mini Map OFF" "_cl_minimap 0"
			"2" "Mini Map ON and Large" "_cl_minimap 1" 
			"3" "Mini Map ON Small Top Right" "_cl_minimap 2"
			"4" "Small Mini Map OFF" "cl_dmsmallmap 0"
			"5" "Small Mini Map ON (Def)" "cl_dmsmallmap 1"			
		}		
	}
	"4" "Weapon model"
	{	
		"1" "Turn ON/OFF the weapon view"	
		{
			"1" "ON (Def)" "r_drawviewmodel 1"
			"2" "OFF" "r_drawviewmodel 0"
		}
	}		
}
"6" "HAND SIGNALS 1"
{
	"1" "'Stick Together'"  "signal_sticktogether"
	"2" "'Fall Back'"  "signal_fallback"
	"3" "'No Sir'"   "signal_no"
	"4" "'Yes Sir'"   "signal_yes"
	"5" "'Sniper!'"   "signal_sniper"
	"6" "'Need Backup'"  "signal_backup"
	"7" "'Right'"   "signal_enemyright"
	"8" "'Left'"   "signal_enemyleft"
}
"7" "HAND SIGNALS 2"
{
	"1" "'Flank Left'"  "signal_flankleft"
	"2" "'Flank Right'"  "signal_flankright"
	"3" "'Move Out'"  "signal_moveout"
	"4" "'Area Clear'"  "signal_areaclear"
	"5" "'Covering Fire'"  "signal_coveringfire"
	"6" "'Hold Position'"  "signal_holdposition"
	"7" "'Enemy Ahead'"  "signal_enemyspotted"
	"8" "'Grenade!'"  "signal_grenade"
}
"8" "VOICE MESSAGES 1"
{
	"1"  "'Move out'"  "voice_attack"
	"2" "'Fall Back'"  "voice_fallback"
	"3" "'Covering Fire'" "voice_cover"
	"4"  "'I need backup'" "voice_backup"
	"5"  "'Hold this position'" "voice_hold"
}
"9" "VOICE MESSAGES 2"
{
	"1" "'Yes Sir!'"  "voice_yessir"
	"2" "'Left!'"   "voice_left"
	"3" "'Right!'"   "voice_right"
	"4" "'I need ammo'"  "voice_needammo"
	"5" "'Sniper!'"   "voice_sniper"
	"6" "'Grenade!'"  "voice_grenade"
}
"10" "SERVER and MAP"
{
CUSTOM  "1" "SERVER INFO"  "!SERVERINFO"
CUSTOM  "2" "MAP DESCRIPTION"  "!MAPBRIEFING"
}
"11" "CHANGE CLASS" "changeclass"
"12" "CHANGE TEAM" "changeteam"
"13" "Close Menu" "-commandmenu"